Quake 2 was my least favourite entry in the original Quake trilogy. The sci-fi theme and the conflict with the Strogg resonated less with me than Quake 1’s Lovecraftian horror show and Quake 3’s frenetic multiplayer shenanigans. But it was still pretty darn good. And man, does it look good with NVIDIA’s new ray tracing…
Category Archives: Programming
*Checks the date* Oh shit, has it been almost a month since my last update? Yikes. Sorry, friends! There’s been a lot going on in the last few weeks. Some potentially exciting developments on the Rogue Moon side which I’ll talk about if/when they happen, along with some more mundane admin stuff I had to…
I’ve been a programmer for a fair amount of time, now, and in that time I have yet to see a large codebase where compromises haven’t been made along the way. You can start out with the best intentions. You can carefully plan the architecture, draw diagrams, and be generally committed to making extensible, flexible…